3. Tanky Warlock
-Talents and Skill
-Equip and cards
-Talents and Skill
-Equip and cards
Since a new patch came out and Warlock talent have change alot my old guide dont work anymore so i made a new one and i hope you guys like it
First i would like to say that i have test all talent so im confident to say that i know what im doing anyways this is my POV so remember if you dont agreed with something is alright
First of all this guide it is my opinion so if you find that something is not right is fine, since everyone has different point of view of the topics i will talk.
Now the particularity of the warlock is that you can control the enemies and do a lot of damage. Warlock is good in massive battle because they can control as many enemies and do alot of damage, so if you dont like to do that, better choose another vocation.
For me there are only two build, one is doing alot of damage and the other is to be tanky and control your enemies. if you want to be both well you cant! i mean you can but is not going to be that good as if you choose just one build.
Anyways lets talk about the first build
Why this Talents and Skills?
Simple because for me those are the best to have control of yours enemies and to survive
The words with the colour light blue is because those are the bonus/effect that the talent do
Basics of Magic:
Pure Mind: the chance of critical hit for the mental blow skill is increased by 35%
Flaming Obstacle: The duration and strenght of the Wall of Fire are increased by 25%.
Kinetic Field: damage done by skills that have the resource feature depend on the distance between the warlock and the target the maximum damage bonus is 25%
Archivist: When gaining any of the listed effect, the warlock also receives might for 7sec. this talent has a 4.5 sec cooldown.
Might(x1) Attack is increased by 30.
Effects: Inuition, Strong Armor, Protector, Resilence, Deftness.
Alchemist The cooldown time for potions is decreased by 15%
Astral Protection: Skill that have the Resource feature convert 5% of the damage taken into durability of a magical shield, which the mage create around himself for 15sec.
Wave of Strength: Hurls a powerfull shock wave that pushes enemies forward, dealing 2.8k-3.4k damage. The enemies are affected by Slowdown and Impuissance for 8 sec.
Slowdown: Movement speed is decreased by 50% The cooldown of the leap skill is increased by 3sec.
Impuissance: Decreases Attack and Chance of Critical Hit by 25%
Passive Bonus: Increase Intelligence and Stamina by 6.
Empathy: the helper summoned by the wandering spirit skill aborsb 3% more damage, its health loss caused by the life span feature is 20% slower.
Seal of Pain: uing the seal silence skill causes chaos for 6sec, The passive bonus from the seal is increased by 2%
Chaos(x2): Deals 1.2k-1.5k damage every second
Master of Chaos: The damage done by the warlock skills and basic attacks is increased by 7% if the enemy is under the chaos effect
Ties of Death: The warlock uses the soul of a freshly slaughtered enemy to summon a helper that fight together with the warlock, affecting enemies with pain. The Warlock can only use the soul if the enemy was under the chaos effect, When the helper dies, the talent is reset in 15sec.
Pain: Movement speed is decreased by 75% deals 728-880 damage every second.
Life Span: over 15sec the helper loses its health and fades.
Helper Health: the helper gains 50% of the warlock health.
Blood Magic: the shield of blood absorbs 5% more damage and the shield durability is increased by 25%
Bloody Frenzy: The duration of the effect caused by the blood ritual skill is increased by 1sec the skill also causes deftness for 3sec.
Deftness: skill casting time is decreased by 50%
Higher Magic: Increases maximum Concentration by 1 point
Trance the duration of controlling effect caused by the warlock spells is inceased by 15%
Stun Using the mental blow skill on enemies causes broken armor for 4sec
Broken armor(x1): Defense is decreased by 4%
Mental Breanch: The Warlock skill deal 12% more damage to enemies under controlling effects.
Rune of Madness: The target enemy is affected by a runic curse for 15sec. if the target gets a debuff while under the curse, the feature of the rune is activated. The rune can be activated no more than once per 5sec.
Feature: Causes madness and aliment for 3sec.
Madness: when under this effect, the target takes damage equal to 100% of their Attack when trying to deal damage to enemies with their skill or basic attacks.
Aliment: the effectiveness of healing recieved is reduced by 50%.
Runic Nature: when receiving a positive effect, the rune duration is increased by 1 sec
Passive Bonus: Instead of taking lethal damage, the Warlock gains Invicibility for 2sec and affect enemies within range with terror for 3sec. this talent has a 70sec cooldown.
Invicibility: in this state , all enemy attacks deal no damage to you.
Terror: You are forced to run aways. You lose control and are unable to use skill in this tate. Terror can be interrupted if you take significant damage.
Equip and Cards
Seals are going to be with the colour Yellow and Cards with Green
Edited by Akroz (Elgore), 13 January 2016 - 04:38 AM.