Upon reaching 60, improving my gear, getting my steel justice with anubis cards i've come to a sad realization. The best option to playing a dk, is to play a different class haha. DK right now has more negatives than positives. With this said, the best thing you can do if you're dead set on playing a warrior is to play a crusader and do Flix's build that he recently posted under the crusader section, this will give you more damage than a DK and provide you with more survivablity also.
If you wanna deal full damage, play an assassin, if you wanna be ranged, play a hunter and get wolf form, it's fun. If you wanna be a tank, just play crusader and stack def and % def seals and cards.
Best advice about Dk i can give after trying out over 30 different talent combinations, spending hundreds of hours theory crafting, playing all the way to 60, and getting all my end game items, don't play DK. Once Dk reaches all orange and +9,10,11 improvement level they become ok, any other class in the game becomes super strong after reaching this point in the game.
Plus by playing a different class you can reach basic +7 on your gear with blue seals which isn't super expensive and still feel like your character is pretty solid, if you stop at this point on DK you feel pretty terrible.
Until RQ either makes DK deal more damage, or reduce our damage, but match crusaders tankiness DK will always feel a little discouraging.
And some math to prove that this isn't just a rant.
Emotional Control(+30% increased dmg on skills when fury is full)-lasts indefinatley. heretics brand increases damage the target takes by 25% for 12 seconds. These are advantages the crusader have.
Dks get ice strike-for a whopping 4 seconds that only reduces defense by 50%. To do some math on this if you use ice strike on a target that has 18k defense and reduce them down to 9k defense their % dmg reduction drops from about 65% down to 50% this means you only increase damage by 15% for 4 seconds.
Crusaders +25% dmg for 12 seconds(20 second cooldown) and +30% damage on skills upon reaching max fury :/. Dks +15% damage for 4 seconds(30 second cooldown). Dks need some love, until this changes, my new guide for dks is to not play them. This isn't a whiny rant, this is math.
Also, for particular class suggestions.
Assassin-super high burst damage, tons of good cc, a little bit more squishy than other classes, but is true to it's purpose, and if you wanna be 1 shotting snipers end game this is the class for you.
Crusaders-Super tanky potential, the best end game pve tank if it's built this way. But, you can also build a beserker high damage, high heal glass cannon build that's a lot of fun.
Hunter-If you want a little bit of everything choose this class and get wolf form. You have range, close ranged skills, lots of heals, a pet to fight with you, plus lots of stuns, you really get a little bit of everything with class, but expect more sustains dps than bursty combos.
Sorcerer-This class has a lot of good solo pve potential, and is the best end game healer class
Beyond this you can try to make warlock work, but i will say that i'm yet to encounter a warlock that is scary in pvp. Snipers are super squishy, but if you only wanna play pve then go for it. Dark Knights are terrible right now, and so are thieves. Dark knights for the reason listed above, Thieves because they've been nerfed over and over and even with +11 gears they're less scary or impactful than an assassin with +8 gears.
Edited by I'mKirito (Elgore), 20 January 2016 - 08:13 PM.