Teranatus, I'mKirito, Noriko, Snow-Flower, Taenor, Spillion, and Drix all helped contribute ideas/point values to this list. It should also be mentioned this was constructed based on where characters would be at +7/+8 gear with decent seals at level 60, since this mark is relatively attainable by all players.
If we missed a skill, miss-assigned points for any reason, please list your reason below, along with what point value you think it should be.
It has been listed in the suggestions section in hopes more balance will brought to the classes.
Killing Potential Pve: 10 Pvp:7
Survivability Pve: 5 Pvp: 1
Crowd Control: 6
Roland Stuns, Proximity Mine, Headshot
Healing: 5 Wound Dressing, Healing Charge.
Pvp Point total=13/40
Pve Point total=26/40
Killing Potential: Pve: 8 Pvp: 6
Survivability: Pve: 7 Pvp: In wolf form 10 out of wolf form 5
Crowd Control: 8.5 Pet stuns of doom, Stun in wolf form, slows, knockback, and the dummy....sooo annoying.
Healing: 7-wound dressing, healing charge, heal in wolf form, battle whistle
Pvp Point total=26.5-31.5/40 if wolf form.
Pve point total=30.5-35.5/40 if wolf form
Killing Potential: Pve-7.5 Pvp-6.5-8 depending on damage dealing or tanky build
Survivability: Pve: 10 if tanky, 8 if damage dealing Pvp: 10 if tanky 8 if damage dealing
Crowd Control: 3.5 for a tanky build. only stuns are heroes blow and the occasional stun from skull crusher/stupefying strikes.
6.5 for an offensive damage build. Warriors blow, and auras blade are added.
Healing: 9-Ray of light, and holy touch provide constant self capabilities.
Pvp point total=29-31.5/40
Pve point total=30-32.5/40
Killing Potential: Pve: 8.5 Pvp: 7 If shield build 2 less killing potential
Survivability: Pve: 8 Pvp: 6.5 if shield build 1 more survivability using an absolute protection with an iron termite card and some sort of defensive seal comes out to roughly 5% less damage taken
Crowd Control: 2.0-only chains of anger actually causes displacement on an enemy and yes we also have provocation, but this doesn't stop an enemy completely, it only redirects their blood lust.
If a Dk goes full CC shield build Then they can get their cc up to 4. By going full CC they gain access to warriors blow, breakthrough, squall, ice strike, and also have the chance to stun with shield blow as well. But, Warrior blow has a 45 sec CD, Ice strike a 30 sec CD, Breakthrough can be useful for interrupting skills, but often doesn't use the push back feature as expected and squalls immobilization effect only works on targets that are already not moving.
Healing: This section is complicated for dks, but i'll try to do by best. Pve: 6-8.5 if the Dk builds invigoration(7.5) or goes as far seal of nosferatu(8.5). Pvp: 1-6. Getting the Invigoration talent moves Dks Healing factor up to 4.5. seal of nosferatu moves them up to 5.5
Pvp point total: 20/40 21/40 shield build
Pve point total: 26.5/40 27.5/40 shield build
Killing Potential: Pve-10 Pvp-10
Survivability: Pve: 10 Pvp: 7.5
Crowd Control: 9-Aoe bombs for days, multiple freezes, stuns, fears, immobilization.
Healing: pve 4-8.5(reference solsa's post below) pvp 4-5- 2 heals one of which being vampire strike(requires talents to be distributed in this tree) which helps in pvp due to the high amount of dmg sins can dish out and in turn heal from. Both of these skills can have their cds reduced with blade dance.
Pvp point total: 30.5-31.5/40
Pve point total: 33-36.5/40
Killing Potential: Pve-8.5 Pvp: 6.5
Survivability: Pve: 7 Pvp 6
Crowd Control: 10-Same as assassins with added net, stunning skill, and other debuffs.
Healing: 4.5: sip and campfire. Campfire is minimal, but somewhat helpful, although it's also frustrating that campfire is based on max health.
Pvp point total: 27/40
Pve point total: 30/40
Killing Potential: Pve: 7.5 Pvp: 5.5
Survivability: Pve: 9 Pvp: 9
Crowd Control: 8-Great CC, but not aoe like thieves/Assassins
Healing: 10-healing shield, circle of healing, various point and click healing skills, Aura of life buff.
Pvp point total: 32.5/40
Pve point total: 34.5/40
Killing Potential: Pve: 8 Pvp: 7
Survivability: Pve: 8 Pvp: 6.5
Crowd Control: 8.5-Rune of Madness, crazy.
Healing: Pve: 8 Pvp: 5
Pvp point total: 23/40
Pve point total: 32.5/40
Edited by I'mKirito (Elgore), 27 February 2016 - 09:37 PM.