Aye, the sniper nerf brutalized us, not just saying that because of my class.
Anastasia, you said that all the classes are on a balanced scale for pvp.
I believe you are mistaken, you used 2 of the best snipers in the game, Lock and Crippler, excellent examples as they use separate builds. Lets compare them to the other classes now. I know for a fact that Lock has incredible skill level and excellent gear. He, Berrys, and Crippler have the best sniper gear in the game.
Now then, lets do some comparing.
Lock Vs. Andisu (Top class DK), Lock will die horribly and easily every single time regardless of his play. Their gear is on a similar level, it will not be a close fight.
Lock Vs. Spillion (Top class Crus), Lock and Spillion will fight literally eternally unless one of them pushes the other out of varlone.
Lock Vs Taenor (Top Class Thief), Taenor will stun lock Lock, killing him instantly with his critical hit combination unless one of Lock's boss cards or blood cards procs, saving him. If it does, Lock could potentially stun lock Taenor and win, maybe.
Lock Vs. Genius (Top Class Hunter) Fair fight off the start, Genius stuns lock, stun ends, Lock heals, over and over again.... Enter the Wolf. Genius goes Wolf Mode. GG Lock, Genius wins.
Lock Vs Drix (Top class Assassin) Lock instantly dies as Drix builds his cunning while tanking him, then goes invisible, Lock uses Eagle eye to see drix, then is backstabbed on an almost guaranteed critical hit, instantly killing him.
Lock Vs Decay (Top class Sorc) Decay stun locks Lock and probably kills him, if Lock lives the fight goes on a while, then decay stun locks him again and he dies.
Lock Vs Akroz (Top Class Warlock) This will take a few, but in the end, Akroz can tank Lock longer than the other way around, after a handful of critical Chaos Shards, Lock will die. Akroz crits me for 8k, my gear is only slightly lower than Locks, have a look if you disagree, so I would say he crits Lock for about 6k. That means he can kill Lock in 3 hits. With Ties of blood on, Akroz can tank lock a lot longer than the other way around.
Now, When you say things are balanced, have a look at how snipers were created. We are not meant to survive a fight, we are the epitome of a glass cannon. We were created for the sole purpose of killing. We do not tank, we do not hide, we cannot avoid detection or run away. We cannot leech health from enemies, as previously stated we have low survivability. Our purpose is to KILL. That is why we made snipers, to kill. That has been taken from the sniper class because of the nerf. The roland is completely useless in most pvp scenarios. It is either dead or perma-stunned throughout most situations. The Roland was approximately 3/5 of our damage.
That is my argument for snipers.
If need be, I will create another comparison using Crippler, the known crit build sniper in place of Lock. He will fare moderately better in those 1v1 situations as he does not rely on the Roland.
I have many more ideas on balancing the classes, but I think the above people have done an astounding job covering it.
This whole thing...YES, exactly. If a class is supposed to be 100% killing potential, then they should deal a terrifying amount of damage. It's unfair to snipers that they can be killed instantly, and don't deal as much damage as assassins.