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Dark Knight: Developers' View of the Class. Part 1

class dark knight changes

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#1 Enya

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Posted 17 December 2016 - 10:54 AM

Dear players!

 

4419542e00ba3d61169b5a80eae98b6f.png

 

After the renewal of Hunters had been over we planned to revise some features of Dark Knights. The work is in hand at the moment, and we present you the first part of the description of upcoming changes. This part is dedicated to the evaluation of the class'  problems.
 

Problems related to items:
 

  • There is a lot of weapons (swords, two-handed swords, hammers, two-handed hammers, axes, two-handed axes) available for Dark Knights but lacking unique roles. As a result most of these weapons unpopular.
  • Bonuses to the movement on foot (cards with movement speed bonuses and so on) don't affect mounts.
  • Riding mode is not all-sufficient: mounted Dark Knight, for example, is not able to restore his health in sufficient way.

 

Downsides of skills:

 

  • Too clear choice of the ultimate skill: two of them are difficult to use because of logic of their performance. The first enhances vampirism in a hardly profitable way, the second applies negative effect that can be removed and that deals damage too complicated to be effective - while the third Ice Strike skill provides both control and negative effect profitable for all PVP roles.
  • Combat spells with casting time are not convenient for use in melee fight.
  • Earthquake skill stays unused after a player gets access to Fury Rush with its much greater damage.
  • Dark Knight is overly confined to the on foot mode - to the point that mounted Dark Knight without certain talents gets the minimum healing (Bloody Harvest skill can be used on foot only).
  • Dark Knight's auras have casting time.
  •  Bloody Harvest: vampirism healing depends too much of target's resistance.
  • Steel Spikes aura deals unlimited damage (maximum 25% of damage taken) not depending on the character's attack - but in melee fight only.
  • Taken as a whole, Dark Knight has precious few control effects to restrict the target. The ultimate skill mentioned above is used to get control effect, and as long as it's not enough - Dark Knight relies on the instant killing of the target.

 

Downsides of Talents

 

  • Pursuit is of little usefulness because of long animation of Charge.
  • Deadly Lance was more effective when applied Immobilization instead of Pain.
  •  Blood Lust is initially irrational: Dark Knight has to spend his health on Blazing Fury to heal himself.
  • Bloody Armor: extends Bone Armor's effect for a too short period, in addition the talent requires a close contact with the target to use effect-extending skills.
  •  Berserker gives too big bonus for its place in the talents tree.
  • The lack of healing compels almost everybody to choose Invigoration.
  • Other World: the cooldown time is much longer than of other classes' similar talents.
  • Endless Fury is non-demanded because Dark Knight gets enough Fury from other sources.
  • Seal of Nosferatu has too weak active effect.
  • Victim: the active skill is too intricate in applying.
  • Scull Crusher is too much random.
  •  Zeal turned out to be non-pertinent within the confines of the current anti-control system.
  • Epidemic provides too weak bonus, especially against the neighboring talent.
  •  Eye for an Eye talent is unreasonably reinforced by the new mechanic of periodic damage (which may be critical after recent changes).

 

So share your opinions here but mind please: the evaluation of problems listed above is preliminary and game designers may come to some other conclusions in the course of their work. The version you see now is intermediate, and the final result may differ.


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#2 Shimanu (Elgore)

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Posted 17 December 2016 - 01:22 PM

Yes , Dk be removed 

 

 

 

 

 

 

jk



#3 Enya

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Posted 17 December 2016 - 01:34 PM

What do you mean by this?


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#4 Shimanu (Elgore)

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Posted 17 December 2016 - 01:49 PM

 

 

Problems related to items:
 

  • There is a lot of weapons (swords, two-handed swords, hammers, two-handed hammers, axes, two-handed axes) available for Dark Knights but lacking unique roles. As a result most of these weapons unpopular.
  • Bonuses to the movement on foot (cards with movement speed bonuses and so on) don't affect mounts.
  • Riding mode is not all-sufficient: mounted Dark Knight, for example, is not able to restore his health in sufficient way.

 

Downsides of skills:

 

  • Too clear choice of the ultimate skill: two of them are difficult to use because of logic of their performance. The first enhances vampirism in a hardly profitable way, the second applies negative effect that can be removed and that deals damage too complicated to be effective - while the third Ice Strike skill provides both control and negative effect profitable for all PVP roles.
  • Combat spells with casting time are not convenient for use in melee fight.
  • Earthquake skill stays unused after a player gets access to Fury Rush with its much greater damage.
  • Dark Knight is overly confined to the on foot mode - to the point that mounted Dark Knight without certain talents gets the minimum healing (Bloody Harvest skill can be used on foot only).
  • Dark Knight's auras have casting time.
  •  Bloody Harvest: vampirism healing depends too much of target's resistance.
  • Steel Spikes aura deals unlimited damage (maximum 25% of damage taken) not depending on the character's attack - but in melee fight only.
  • Taken as a whole, Dark Knight has precious few control effects to restrict the target. The ultimate skill mentioned above is used to get control effect, and as long as it's not enough - Dark Knight relies on the instant killing of the target.

 

Downsides of Talents

 

  • Pursuit is of little usefulness because of long animation of Charge.
  • Deadly Lance was more effective when applied Immobilization instead of Pain.
  •  Blood Lust is initially irrational: Dark Knight has to spend his health on Blazing Fury to heal himself.
  • Bloody Armor: extends Bone Armor's effect for a too short period, in addition the talent requires a close contact with the target to use effect-extending skills.
  •  Berserker gives too big bonus for its place in the talents tree.
  • The lack of healing compels almost everybody to choose Invigoration.
  • Other World: the cooldown time is much longer than of other classes' similar talents.
  • Endless Fury is non-demanded because Dark Knight gets enough Fury from other sources.
  • Seal of Nosferatu has too weak active effect.
  • Victim: the active skill is too intricate in applying.
  • Scull Crusher is too much random.
  •  Zeal turned out to be non-pertinent within the confines of the current anti-control system.
  • Epidemic provides too weak bonus, especially against the neighboring talent.
  •  Eye for an Eye talent is unreasonably reinforced by the new mechanic of periodic damage (which may be critical after recent changes).

 

 

Here is my Comment to each downside's

 

•Their is quiet a lot of Weapon's we could use , but i think the most usefull is the steel justice which provide a lot of Base Attack 

Few can be built dex but it doesnt help much in terms of PVP

•Yes I have seen none DK with laced boots (Card of Haul , Seal 9% movespeed) ,because we could just go mount with 40% movespeed

•We cannot use a lot of skill while on mount like Bloody Harvest (which is our main component of healing)

 

 

Downsides of skills:

 

• Seal of Nosferatu : nothing so special except if u cast like Squall or Fury Rush to make it like an instant heal

•Casting Skill like Squall can be easily canceled and is very visible

•As a DK I will say Earth Quake is an Absolute Useless skill , Except we use this GREAT AoE to hit Assasin on invi's thats all

•Dk on mount is very useless except if u go Crit build Squall , Fury Rush deal far damage than Squall , Since fury rush Bombs all only at 0.50 sec proc , while Squall is 2 sec

•I have nothing to comment here

•Bloody Harvest is a Weird Skill, like it could heal us instant 20k or heal us 1k-3k , it should be change to like 10-20% of DK max health Restored if skill is used , While heals us for 50% of the damage caused , CD 5sec+

•Steel Spikes is 2nd to Useless with Earthquake , 20% return damage(25% with talent) , can be reduced by DEF and PVP resistance

•DK's lack's CC except a talent path is taken , mages has , ICE , Silence , Fear , Sheep and such

 

Downsides of Talents

 

•Pursuit has no help at all with only 2 sec 40% movespeed , Dark Flame deal no damage but i know which is usefull so if we leap the chasing enemy cant leap at all

•Pain with only 2 sec is no use at all , compared to the neighboring talent

•Blood lust And Fossilized bones are both good talent path 

•Berserker Act's like the Ultimate CC control , so nothing should be change in here 

•Taking Invigoration is a Must since, we dont heal a lot except if our weapon is +11 with MI or Anubis

•5 minutes CD on Other World is Absurd comparing to Sorc's passive 70 CD , and hunter's

•Yes I agree Endless fury is very useless since we can gather Fury very fast

•Seal of Nosferatu has a 50% usefull and 50% useless depending on the situation

•Victim nothing so special in this Talent , I havent seen any DK using Victim Talent skill

•Skull Crusher only is usefull in 1 v 1 

•Comparing Zeal and Black Flame , we dont need zeal anymore Probably since we get 10 sec Berserk , then 15 sec rampant anger (depends on our fury)

•Epidemic has no Special at all since if we lure like 10+ mobs we die EZ since we lack HEALING

•Eye for an Eye is our only protection against Range Attacker's and Crit Classes 

 

 

I'll think about wat should be Change and What's NEEDED to be Change

 

 



#5 Shimanu (Elgore)

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Posted 17 December 2016 - 01:55 PM

What do you mean by this?

DK has no special at all Except +9 all and Oranges Seal

 

Having a Low point Gear is very Struggle doing in PVE and PVP

in PVE we only go 1 v 1 Mob and yet we still lose energy Very quick

 

, in PVP unless u have 20k def and 80 pvp resistance , u are very useless

 

My DK (Shimanu) only have 11k def (which is not so a lot ) , but i have 81 PVP resistance , which can be Tanky is some term's 

 

The biggest Problem about DK is Bloody harvest Can MISS , and taking INVIGORATION makes us needing a lot of HP

•Mages has wat , 7 Sec regenaration Duration while only 9 sec CD 

•While troll is 7 Sec duration , and an 15 sec CD , like WAT?? how is this usefull we only have 10% proc rate , while mages can cast it instantly

and they Have 27%buff healing Receives 

 

Crusader has a Buff of 25% health and 10% healing received this is like 100% must while ,our Buff is a 5% usefull


Edited by Shimanu (Elgore), 17 December 2016 - 01:56 PM.


#6 Solsagan (Elgore)

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Posted 17 December 2016 - 02:52 PM

Depiste all the issues listed, DK is  still the most balanced class, because everyother class got some nerfs. The fury rush build is the best path. Dks can do the job of 2 classes : Assassins and Crusaders:  They both have a good burst damage and a not perfect, but good, tankyness.

 

Just to make a comparsion: an avg DK can easily fight with a god tier *insert class*. I'm not saying that the DK will always win, but it will be a tough fight to any class against a dk. This is nothing related to gears, ofc. It's realted to skills and how each class is right now. right now a dk can have a good healing (better than snipers, assassins, thieves), a good def and huge damage. Tell me which other class in game has this?

 

Assassins have a not so good damage with all the nerfs, 2 healing skills (one it's based on the talent tree you choose), can't be stealth like before, has low def.

thieves have a good damage, but were nerfed too, the healing is not that good, they can get a good def with campfire, can't be stealh in combat.

Snipers are weak, roland type is only good to pve, snipershot is good to pvp but depends too much on support.

Crusaders won't have any damage unless they sacrifice their defense, the healing is good.

hunters are op with the new rework, but only because of dummy, a dk will still be able to kill him with fury rush.

Sorcs have a good damage but to kill sometime need to sacrifice healing and support.

Warlocks are good, but they use of mana is nonsense, if at least we had a firefily seal to mages they'd be good.

 

My point is: other classes either sacrifice healing or def to get damage, while dks can have huge damage, good healing and good def at the same time.


Edited by Solsagan (Elgore), 17 December 2016 - 02:56 PM.

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#7 Summerrr (Elgore)

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Posted 17 December 2016 - 03:36 PM

I have some question, why no one care with Thief class?

 

Right now in the game you can see only 7 class, not 8. 

 

 

Btw Enya, this really interesting 

  • There is a lot of weapons (swords, two-handed swords, hammers, two-handed hammers, axes, two-handed axes) available for Dark Knights but lacking unique roles. As a result most of these weapons unpopular.

Its time to re-work on this itens not only for weapon, we have a lot of another gears unpopular.

 

And re-work in some cards too.. have a lot of cards with only one purpose, ~splitt~ unless those a lot of bad card have this only purpose (broke to got (royal) its time to think about this too. 


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#8 Dark-Mage (Elgore)

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Posted 17 December 2016 - 04:18 PM

Depiste all the issues listed, DK is  still the most balanced class, because everyother class got some nerfs. The fury rush build is the best path. Dks can do the job of 2 classes : Assassins and Crusaders:  They both have a good burst damage and a not perfect, but good, tankyness.

 

Just to make a comparsion: an avg DK can easily fight with a god tier *insert class*. I'm not saying that the DK will always win, but it will be a tough fight to any class against a dk. This is nothing related to gears, ofc. It's realted to skills and how each class is right now. right now a dk can have a good healing (better than snipers, assassins, thieves), a good def and huge damage. Tell me which other class in game has this?

 

Assassins have a not so good damage with all the nerfs, 2 healing skills (one it's based on the talent tree you choose), can't be stealth like before, has low def.

thieves have a good damage, but were nerfed too, the healing is not that good, they can get a good def with campfire, can't be stealh in combat.

Snipers are weak, roland type is only good to pve, snipershot is good to pvp but depends too much on support.

Crusaders won't have any damage unless they sacrifice their defense, the healing is good.

hunters are op with the new rework, but only because of dummy, a dk will still be able to kill him with fury rush.

Sorcs have a good damage but to kill sometime need to sacrifice healing and support.

Warlocks are good, but they use of mana is nonsense, if at least we had a firefily seal to mages they'd be good.

 

My point is: other classes either sacrifice healing or def to get damage, while dks can have huge damage, good healing and good def at the same time.

if dk;s are most balanced class, then tell me, why is it that most of the players seen in game are hunter or crusader or sorcerors mostly ?

Thief, sniper and assassin;s are there but, cant be compared to number of hunters, crusaders and sorcerors

and warlocks ? yeah basically being a warlock , i can say this that same as dk;s, even warlocks need +9 gears with minimum of purple or orange seals with defence + or pvp resistance or control resistance stats to survive in lvl 60 arena/BG

 

but DK's ? dk's are very few if you try to count in game

probably just handfull, thats ALL

the only reason people dont usually play dk is coz of too much struggle required to make gears, coz a sorceror or crusader can possible kill almost all classes even with only +6 normal gears, where as a dk needs +9 at minimum (as this has been told earlier in this forum) only to survive for couple of mins.


Edited by Dark-Mage (Elgore), 17 December 2016 - 04:23 PM.

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#9 Flik (Elgore)

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Posted 17 December 2016 - 04:39 PM

So excited about this. It would be nice to play a different style for a change.

#10 Summerrr (Elgore)

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Posted 17 December 2016 - 05:07 PM

if dk;s are most balanced class, then tell me, why is it that most of the players seen in game are hunter or crusader or sorcerors mostly ?

Thief, sniper and assassin;s are there but, cant be compared to number of hunters, crusaders and sorcerors

and warlocks ? yeah basically being a warlock , i can say this that same as dk;s, even warlocks need +9 gears with minimum of purple or orange seals with defence + or pvp resistance or control resistance stats to survive in lvl 60 arena/BG

 

 

 

Your argument is so bad..

 

This happen for the same reason when people thought Sorc are op so everyone made it one.. like now everyone think Hunter is op and made it one too.. 

 

ANd if tomorrow if they buff Thief everyone gonna make one too. 

 

Its always the same guys complaining, always the same players who are really bad in pvp, they dont try to learn how to play.. have A LOT of problem with they own skills.. 


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#11 Enya

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Posted 17 December 2016 - 05:21 PM

I have some question, why no one care with Thief class?

 

Right now in the game you can see only 7 class, not 8. 

 

 

Btw Enya, this really interesting 

  • There is a lot of weapons (swords, two-handed swords, hammers, two-handed hammers, axes, two-handed axes) available for Dark Knights but lacking unique roles. As a result most of these weapons unpopular.

Its time to re-work on this itens not only for weapon, we have a lot of another gears unpopular.

 

And re-work in some cards too.. have a lot of cards with only one purpose, ~splitt~ unless those a lot of bad card have this only purpose (broke to got (royal) its time to think about this too. 

 

Why do you think no one cares about Thief - or about other problems you mentioned? Developers are well aware of them. Still this thread is related to Dark Knight, so please - you, Summerrr, and any other - don't wander from the subject.


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#12 DarksKiss (Elgore)

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Posted 17 December 2016 - 05:46 PM

Whatever class offers Tacos I'll be first to play it. ^^

(DK class) as of now is the most balanced class. Also the best equipped class having both Talents and Gears that are beneficial to them. Dps or tank it can do bot without loosing anything. For example if someone wants to go full dps they can do it and still tank. It also has many gear set choices if not the most gear sets that are actually good. Many other classes have useless gear.

Gives the developers some Tacos and they will make haste with fixing the game. ^^

PS. We all know why the thief class is cast into the shadow. A Wild Dewdrop got loose. Allow him to make a DK as his main. Next week's patch will display all the DK nerfs and reworks. :P

#13 Nikolaa (Elgore)

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Posted 17 December 2016 - 05:59 PM

 

Btw Enya, this really interesting 

  • There is a lot of weapons (swords, two-handed swords, hammers, two-handed hammers, axes, two-handed axes) available for Dark Knights but lacking unique roles. As a result most of these weapons unpopular.

Its time to re-work on this itens not only for weapon, we have a lot of another gears unpopular.

 

And re-work in some cards too.. have a lot of cards with only one purpose, ~splitt~ unless those a lot of bad card have this only purpose (broke to got (royal) its time to think about this too. 

If gear gets reworked that means many stats wil lbe changed including the gear you are using and will be forced to change it no to that

-Topic

dark knights are the most balanced class and not many dark knights think it needs a buff

Every class has a down side and a up side thats how it is thats how it will be



#14 Reikkan (Elgore)

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Posted 17 December 2016 - 07:06 PM

Guys, it's not about just balancing, but about the identity of the class. Crusader is a god tier support but it's not as good on healing as the sorc. That means it fits its job.

 

Currently, DK has no job other than being a strong person on the battlefield. It does a bit of everything, and the scaling into the lategame is weird because of that. You need almost all status to be strong and until you reach that point you're just a pulling bot.

 

The Developers are trying to find a way to make the growth rate of the DK smoother, while giving the class a good identity and unique gameplay.

 

Now, with my suggestion (too long not to use spoilers):

 

Spoiler

 

I did not put any of the mounted DK build on my suggestions because i'm lazy right now.

 

In my opinion, the base damage of the skills shouldn't be so high, scaling poorly even with high attack. Damage should come from the Doomed+Domination burst and IMO, it fits the class really well, since you need to make the battle last longer to stack Plague and burst out the damage.

 

About the Banner: It is overpowered but takes a lot of effort to benefit from it. Having to stack a lot of Plague without being interrupted and sustaining it instead of bursting the damage looks fine to me, if you are looking for CC instead of damage. If you let a DK stack full Plague on you and drop his flag, you are probably not leaving his side until you break his flag or teleport away... just to be pulled back.

 

Also, note that i'm not a game dev and this would mean a complete rework on the class. Even if this would mean a completely new gameplay, many people woudln't like it and i'm almost sure they won't take my full suggestion, buy maybe some things can be used. No throwing stones on me, please. I'm just having fun imagining a new DK.


Edited by Reikkan (Elgore), 17 December 2016 - 07:18 PM.

If you need a support for tanking anything, you still aren't able to tank it. 


#15 Godsu (Elgore)

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Posted 17 December 2016 - 07:21 PM

I have some question, why no one care with Thief class?

 

 

Since not many have actually seen a good thief in-game, its hard to get accurate feedback on the class, just saying things like " the healing sucks " or " the damage sucks " is not good feedback. As it stands from my perspective the only thing that hurt thief was the anti-cc-lock thing they put in game due to people complaining about the mages.


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#16 Solsagan (Elgore)

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Posted 17 December 2016 - 09:14 PM

imo dks should pull their allies too, not only enemies. This would bring new ways to win/lose teamfights. 


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#17 Oomph (Elgore)

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Posted 17 December 2016 - 09:49 PM

imo dks should pull their allies too, not only enemies. This would bring new ways to win/lose teamfights. 

true


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#18 Shimanu (Elgore)

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Posted 17 December 2016 - 09:57 PM

Here is my thought's and Idea's about changes to DK (my own opinion how DK should be for the meta)

Note: How do I put "Spoiler" stuff

 

Skill's 

Power Seizure : Fixed Description , Increase Range by 2-4 meter's .

 

Banner of Darkness : Fixed Description , Goes AoE , Goes 10 Attack Range.

 

Steel Spikes : Should be Change Aura , Goes Bonus Attack ,10-15% bonus attack.

 

Domination : Increase % for the Final hit , Get's Mastery (40 hit on skill) and 20% crit chance.

 

Bone Armor : Fixed Description .

 

Bloody Harvest : Increase Base Damage on Skill 300% of attack if possible , Casting Bloody Harvest Restores 10-30% HP of the Dark Knight , Restore 50% Health of the Damage Cause , Mastery (40 hit on Skill) , 20% crit chance , 6-10 sec CD.

 

Blazing Fury : Instead of 12 sec buff change to 8-10 sec Buff , 10% increase damage in Continues Casting "Blazing Fury", Gives 2 Fury on Combat.

 

Earthquake : Instead of 10% per fury it should be 20% or 25% on max Fury can cost Immobilization or Stunning.

 

Dagger of Plague : Casting "Dagger of Plague" Can cost Both Plague and Poison , Damage Dealt of your Team and you Increases by 5-10% , 10 sec CD , 5 Sec Plague and poison Duration , No Fury Cost .

 

Fury Rush : Fixed Description , Fury Rush Fixed Placement (Close Intacted Fury Rush).

 

Rampant Anger : Instead of Consuming Fury per Sec ,this Skill should give 3-6% HP restore per Sec While only at 7-10 Duration , Duration Increases

Per hit but no more than once per sec Maximum duration 15 Seconds.

 

Talent's

 

Blood : Should Focus more on Healing for the Dark Knight While providing a Few Defense aswell

 

 

•Pursuit: Instead of 3 Sec Swiftness it should be 4 Sec or More

•Fire Step's : Change Name , Effect's "Casting "Charge" on Combat Causes 1 Might 4 sec Duration " This Skill has a 7 Sec CD

 

 

•Fosilized Bone's : 30% Duration to the "Bone Armor" Effect

•Blood Lust : The Damage Dealt by the "Bloody Harvest" is Increase by 10-30% if "Blazing Fury is Active"

 

 

•Bloody Armor : Absorbing hit while "Bone Armor" is Active , heal's by 10% of the damage taken

•Berserker : Instead of All out Immune to CC it should Change to , While the Rampant Anger is Active , the DK has Increase Attack , Hit , Defense , Crit Chance and Immune to Slowdown

 

 

 

•Invigoration : The Dark Knight heals 10% of it's Maximum HP per Fury Lost , This bonus is Reduced Depending to ur Maximum Health 

 

 

 

•Adrenaline : 20% bonus to Movement Speed and 10% Critical Chance and 10% Increase Damage to "Bloody Harvest" If Blazing Fury is Active

•BloodSucker's Dagger : Landing a Basic attack and An Skill has 10% chance to Cast "Bloody Harvest"

 

 

•Otherworld : Instead of taking a Fatal Damage , The Dark Knight restores 25% of its Health and Gaining 2 sec Invincibility , 2 sec All out Immune to CC , This talent has a 1 minute and 30 seconds CD

•Endless Fury : Change name to "Endless Rage" , 30% Bonus Duration to the Rampant Anger (Maximum duration now is 20 seconds)

 

 

Seal of Nosferatu : While the Skill is Active Damage Taken is Reduce by 30% and Restore's Health by 20% of the Damage Taken , 7-10 Sec Duration  , 30 Sec CD , The Talent Skill can be Activated under the Effect of Crowd Control

 

Power : This Power Should Make the Dark Knight Increases the Attack of his Skills, Base damage and more related to Attacked

 

Ominous Threat : Casting Provocation Causes Immobilaztion for 4 second's

•Chains of Anger : Casting Power Seizure Causes Immobilazation for 4 Second's , the range of Power Seizure is Increase by 2 Meters

 

 

Leader : Fixed Description 

Ferocious Scream : The Same Effect with the Talent , no Change in here 

 

 

Surge of Fury : The Same Effect with the Talent . No Change in Here

Banner Bearer of Darkness : The Dark Knight's Attack is Increase by 7% if he is near the "Banner of Darkness"

 

 

Mass Destruction : Mass Effect Damage is Increase by 15%

 

 

Witch Hunter : Gain 2 Fury if Crit is Taken , Applies 2 Stack of Might (5 sec Duratio) and Fury (3 secondss Duration) this Talent has a 6 sec CD

•Determination : If "Blazing Fury" is Active the Dark knight has his Hit Increase by 20-40

 

 

•Devastator : the Damage Cause by Fury Consuming Skill is Increase by 30% , This talent does not work to Skill with Multiple Fury consuming , Such as "Fury Rush" , "Squall" and "EarthQuake"

•Dark Side : Cooldowns near the "Banner of Darkness" is reduce by 25%

 

 

Victim : Change Name , Under the Effect of "Insert talent Name" Increases the Damage cause by the Dark knight of 20% , Passive Bonus : The Dark knight damage Dealth is increase by 5%

 

Steel : This Path should go to Applying CC and also Reducing CC.

 

•Skull Crusher : if "Bloody Harvest" is Cast 20% to cast Stunning or Imobilization

•Executioner : Damage Dealt to Target Under the Effect of Crowd Control is Increase by 10%

 

 

•Zeal : 35 bonus to Crowd Control .

•Black Flame : 300% of the Attack (1000 = 3000) , 10% to cast Black Flame , This Talent has 2 Second's CoolDown.

 

 

•Bloodletting : The Dark Knight Hit's to the Target Applies "Bleeding"

•Furious Warrior : 20% Critical Chance , 20% critical Hit under the "Provocation" , Provocation Becomes a/n Unremovable Debuff (7 Sec Duration).

 

 

•Mercilesness: Make this Talent 7 Sec Duration , and Eye for an Eye damage dealt can Proc "Mercilesness" aswell as the Damage Caused by the "Banner of Darkness".

 

 

•Epidemic : Damage Dealth under the Plague increases Damage dealt by 10%

•Eye for Eye : Removes the Reflection of Poison and Bleeding Crit chance to DK , While still Return Damage when Crit is Taken

 

 

•Stone Heart: Reduces CC by 20% and Damage taken by 5-10%

•Tempered Steel: Under an Single Aura Increases the Darkknight's defense by 10%

 

 

Ice Strike : 5 Sec Ice Duration , Removes all Defense or 50% defense Reduce , Mastery (40increase hit)

 

 

Just so Pls remeber this is how i think dk should be and it is my own opinion only , if u dont like or u hate it pls dont say any bad coment

Dark Knight should Rely their Healing's to the their Damage's Dealth , Damage Taken , Bonus for % of the HP , 

My suggestion would totally change DK from what it is now 

DK meta this patch is only Fury Rush , we Dont deal any Quick Damage other than Squall which is Very visible on Casting


Edited by Shimanu (Elgore), 20 December 2016 - 11:12 AM.


#19 Reikkan (Elgore)

Reikkan (Elgore)

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Posted 17 December 2016 - 10:10 PM

imo dks should pull their allies too, not only enemies. This would bring new ways to win/lose teamfights. 

 

Thresh lantern looks like a Crusader skill, but makes sense lol


If you need a support for tanking anything, you still aren't able to tank it. 


#20 Kenshion (Elgore)

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Posted 17 December 2016 - 10:51 PM

These comments made me lol. Solsa crying. Rekkian trying to get dks healing worse off even though dks need a troll card to be strong xD this is one reason people stop playing rq cause the community barely knows of the classes or havent even played them at all. Solsa stop crying your sin gets beaten by a dk an you an foston cry about it 24/7 you should change your guilds name cryasinaway. If im correct you beat hunters a dk cant. Your a joke at times js. An for other people thinking dks need improvements dk needs one overhaul pve from level 30 to 59. If you ever played dk you will know this is the hardest part of the game if you dont have pure +6 gear or higher. Only time dk becomes strong in pvp (if you havent noticed level 60s are crying about it 24/7 even though hunter is worse) is when a dk is level 60 with +7 an higher gear yes dks can be strong before hand but. Nice p2w :) im not putting a input in cause this community will tell me im wrong or i will have other dks crying cause they cant get there dk anywhere.or the best part i will be accused of saying im crying cause hunter needs a nerf but i dont really care. Why cant anyone just leave it for the devs to work out an screw up again :) come on we all know whats going to happen its happend with sorc warlock now hunter so after dk will be thief or sins :D so dont worry an forget about it this game will never ever be balanced the classes roles dont work out.

Kenshin210

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Heres a cookie 🍪🍪🍪🍪🍪






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