I'm not saying that DK's should heal worse.
I'm saying that the heal should be something "guaranteed" and realiable, also having a % bonus makes you heal better on lower HP. If you have 20k max HP, and you get that 30% bonus while low HP (5k), its 30% of 15k which means 4500 guaranteed healing.
You also forgot about the Vampirism Aura that I mentioned, and also forgot the CD-resetting mechanic on dagger of plague (meaning more healings from it aswell).
*edit: Maybe the numbers are a bit low and the heal on harvest should be increased, but i can't say it without testing with the aura and combos. That's how you think about balance, and not just looking at the surface of the thing.
I think that DK's are fine right now, they just need more spot for different gamestyles and my suggestion was exactly to cover out that spot. In the end, the result would be a really close DK as it is right now, but with a different gameplay and different spots for counterplay (other than just hoping for the fury rush to fail), which is good for the health of the game.
Open your mind.
Edited by Reikkan (Elgore), 18 December 2016 - 12:51 AM.