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Guild Halls

Guild hall Player Housing Expansion

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#1 Seville (Elgore)

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Posted 20 December 2016 - 11:23 AM

Guild Halls


I suggest that players who own a guild be able to spend another set amount of gold (Probably another 1M)

In order to purchase a Guild Hall


You could charge extra Gold/Reales to add things such as decorations and Mob spawns

(Very limited mob spawns if any at all)

(Decorations shouldn't be to hard to code as each guild most likely has some identifying piece of code that would load their specific purchased decor)


I got the idea after doing some thinking about how the crypts work,

Each one acts as a separate map because multiple different parties can do the same crypt at the same time and never see each other. 


The halls would work the same way,

A location on the map is decided for the entrance (Most likely in varlone)

When you try to enter that location it detects if you are in a guild and if that guild owns a guild hall

And then takes you to your Guilds Hall.



I'm not sure if castles have some of this functionality or not because I've yet to be in a guild that controls a castle,

But if that is the case it would still be nice for small guilds to be able to get their own place to hang out.




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#2 Khyaran (Elgore)

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Posted 20 December 2016 - 04:02 PM

Castles dont really function as a guild hall or something similar, it is basically an easy entrance to the Arcon event in the weekends, and the location for the Castle loot chests


It would be cool though, a guild hall, i like the idea

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#3 SpellXero (Elgore)

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Posted 18 January 2017 - 03:02 PM

I like this idea too. This would give the players of the Guild, a small place to gather at..and add a cool fun element to the guild aspect biggrin.png

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Also tagged with one or more of these keywords: Guild, hall, Player, Housing, Expansion

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