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Dark Knight: Part 2. Future Talents Changes

class dark knight talents changes

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#21 Shimanu (Elgore)

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Posted 05 February 2017 - 01:58 AM

Suggestion lol , Card of Salamander for amulet or totem , 8% fire damage @_____@



#22 Juggerheaven (Elgore)

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Posted 06 February 2017 - 04:36 PM

better if squall basic damage not weakened.

#23 Shimanu (Elgore)

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Posted 07 February 2017 - 12:46 AM

 

 

  • Bloody Armor will be changed: instead of prolong Bone Armor when using skills any getting of Bone Armor or Rampant Anger will restore 10% health of the character, but no more than once on 10 seconds.
  • Endless Fury will be changed: Rampant Anger with this talent will not be limited with the duration time, only with the amount  of Fury. More Energy will be consumed.
  • Berserker : Under the Rampant Anger Provides Resilience 
  • Seal of Nosferatu will give Vampirism for 15 seconds:  restores health for 25% of direct damage taken, but no more than 200% with maximum health, with unlimited frequency and amount of healing while activated. Cooldown time of the skill will remain the same; the passive bous is not planned to be changed for now.
  • Invigoration will restore 12% (instead of current 6%) health for every point of Fury lost out of combat or spent by Fury-consuming skills in combat.

All i can say is , Good luck killing DK 1 v 1 



#24 Enya

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Posted 30 September 2017 - 12:21 PM

https://us.royalques...ight-salvation/


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