The Critical Chance scaling needs to be adjusted. 100% is too much agreed. 40-50% is not enough. The current system turned every crit build into garbage.
My assassins DPS is about RNG as the sealing dude. Just roll the dice and maybe a crit will land on a mob. I'm running 120 luck with a full crit build Assassin. Do I need to change to 180 luck just to hit again?
I'm sure everyone else who plays an Assassin realizes that our DoT and AoE skills are more reliable and effective at killing mass mobs. They also deal more damage than our main skills. Unless of course they successfully crit.
PvP is a nightmare. Only 1 in 4 sudden strikes land a decent hit. I'm not even talking about missing because of low hit. Missing is not even an issue. The issue is our crit chance is so low, even with gold lust and the vortex of strikes talent(active) we still dont crit the enemy.
So much for the burst reworks when our biggest burst skills only hit half of the time. The Chance of Crit rework turned these builds into jokes. Every one is better off using full elemental builds and hoping a combo actually works and kills someone.
(Talking about equal gear standards anyone can kill the local noobs in Varlone) lol
Build changes are fine and needed. Completely crippling and destroying crit builds in the name of
Science balance is ridiculous!