The test server has been updated with the final North version.
Here are the update patch notes in short: main implements and changes
The storyline quest chain will be continued… and completed at last. Maybe.
More dungeons have been added, both in Battle Shores and Frost Palm.
Some new common mobs and 6 more bosses: 5 dungeon bosses and one world boss with the PVP arena. Almost all of them drop their card.
New items: 65 weapons. The same system: non-slotted weapons drop from northern mobs, recipes from bosses. Also there will be amulets, rings, artifacts, totems, face accessories for 65 level. Some of them will drop from Solo bosses, others from new dungeon bosses in the North.
Guild system has been sufficiently reworked.
What we shall have in the near future:
- Guild currency
- Guild store
- Guild reputation
- Guild bosses and activities
- A lot of other guild features
Guild talent trees have been changed, and among them will be the Peacemaker talent, available from 10 level. If you choose it, your guild will never war or be warred, but - will have no access to sieges too.
Also the guild leader will be automatically discharged if inactive for 90 days, and a guild member with the best rating (most active, in other words) will become a leader.
Class changes
Poison will deal 10% more damage
Hunter:
Damage of Parasite, both pet and effect has been decreased by 70% and 33% consequently
Damage of tamed pet decreased by 33%
Damage of some special skills (Leader of the Pack form) have been boosted
Sniper:
Damage of Flamethrower increased by 92%
Damage of Finishing Blow and Temporal Shot increased by 20% and 30% consequently
Added some minor bonuses for Rolands V and VI
Hunter & Sniper
Damage of Strong Strike increased by 20%
Instant healing from Healing Charge increased by 30%
Assassin:
Instant healing from Detoxication increased by 30%
Requirement of critical hit has been removed from some talents
Heartstruck has got the new passive bonus: +20% damage to monsters and single targets
Vampire's Strike has got the new passive bonus: +15% damage by Poison
Thief:
Sip of Booze will not require Cunning anymore.
Periodical healing from Sip of Booze has been doubled to the previous maximum value.
Thief &Assassin:
Requirement of critical hit has been removed from some talents
Bonus of Poisoned Wounds (Poison damage) increased from 15% to 30%
Dark Knight:
Damage (and healing) from Bloody Harvest doubled
Instant damage of Dagger of Plague tripled
Dark Knight&Crusader:
Damage of Spear Throw increased by 50%
Damage of Piercing tripled
Damage of Breakthrough increased by 30%
Warlock:
Damage of Message of Death doubled
Warlock&Sorcerer
Damage of Crushing Blade increased by 50%
Damage of Harvest increased by 50%
Mind that any values may be changed after testing.
Post below any questions you have, I shall try to answer.
Edited by Talestra (Elgore), 08 September 2018 - 03:12 PM.