I understand your point of view, but it does not emulate everything. You should rather take into account what each class was made to do this game. You can do the Crusader DPS in the PVE and, as you yourself said, seriously via doing a DMG multiplier for these classes in the PVE without altering it not PVP. I am totally against this, as was mentioned above by me, we must take into account what each class was made to do in that game. Many do not take into account the critical chance, see the critical chance of the crusader you mentioned. Many skills in area also do not cause critical DMG, and you may not have taken into account the damage that the crusader has mounted. I have as an example the DzastaW cruzader, he took 28k of life from my DK in just one combo. Some classes have their respective activities and this affects the talents in general. I use my DK ( destreza) to farm, I use my Hunter (daenerys) to kill boss, and all my other 5 classes are focused on what they are really made to do. We have the example of DK damage, as you said before, the DK can be tank or it can be damage. Exactly that, but the DK tank can not win a chest, and DK damage can not win a Hunter's chest with the same gear, that's impossible, or this hunter does not know how to play with his own class.
The classes that are most likely to win the chest are the hunter and snipers and, I believe, the killers in the new patch, if they have the right gear and talent.
You mentioned Hunter in PVP, that he would not look good on PvP on behalf of nerf. Erradisimo, this nerf came to an end in the (single) damage scrotum of the hunter. This nerf is expected longer than the nerf of DK himself in his "glory" time. Gear, talents and, of course, fingers are important to play PVP. I can earn from hunter +11 pvp with my hunter +7 pve. lmao. Look at how much DK that server had when dk was destroying RQ, and see how many DKs they now know they can play. They are almost none.
Edited by Z'oldyck (Elgore), 26 September 2018 - 02:14 AM.