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Cards for gloves have a weird design

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#21 Reikkan (Elgore)

Reikkan (Elgore)

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Posted 12 October 2019 - 04:17 PM

Destructor's defense ignore was older than the famous and retarded dk patch, it was quite op back then. That's what i meant. 


I don't see it as OP, there must be ways to counter defense, otherwise Crusaders with 150k+ def would be immune to PVP threats.


In fact, the archon card with immobilization status - as well as the poison effect - makes sense; He has a CC that wraps the enemy in a web and leaves him in a state of lethargy for a few seconds. The healing and some status points can be removed. The destroyer would do well with the current status with the idea of ​​"immobilization". That way, the '' Meatchopper '' card would be for single use only.


Yes, but having 2 debuffs in the same card makes it difficult to cleanse with basic skills that each class have, forcing people to use consumables or having sorcerers to dispell specific effects, when we all know that dispells are rare and very gamechanging on PVP.


Allowing a single card to force a pair of resources from the enemy team with such a short cooldown is breaking the game. Hugo card got its nerf (it used to have 0 cooldown) for this exact same reason (fire + stun).

If you need a support for tanking anything, you still aren't able to tank it. 

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