

Warriors

Warriors are the backbone of Elenia’s army; they make up the power often referred to as the “Throne’s Iron First.” Strong and resilient, they use melee weapons and have no problem handling a heavy sword and shield. Their combat skills make them dangerous enemies, and their strong armor protects them from opponents’ attacks.
Warriors have the unique ability of increasing their own defense and the defense of their allies. They can master the art of mounted combat, and the power of the royal cavalry has inspired many legends.
The Warrior is a close-range fighter effectively protected by his shield and armor. Warriors rely on their strength and can knock an enemy back with one blow. They use a close-range, one-handed weapon, and on high levels they can fight mounted, with a spear.

Charge
The Warrior quickly approaches the enemy, dealing damage and slowing them down. Cannot be used while mounted.

Piercing
Deals damage with a spear to the target and other enemies in the direction of the strike.

Steel Protection
Increases defense of player and party members in a big radius.

Shield Blow
Strike deals damage to an enemy depending on shield’s defense status number, and knock the target back. Cannot be used while mounted.


Cavalry Charge
While mounted, player receives a growing bonus for moving speed and attack power. Bonus quickly drops when player stop moving.

Impetuosity
Spear attacks are partly ignores target’s armor.

Knack
Using auras and summoning a mount are completed instantly.

Courage
The Warrior receives bonus to his Attack if there are 4 or more enemies nearby.

Archers

Destroying the enemies before they reach striking distance is the Archers’ goal. By attacking from a distance and always shifting their position, they can deal fatal damage to the enemy without even entering close combat. A steady hand and sharp eyes are what makes a good Archer - that, and a pair of quick feet in case you run out of arrows. So they spend their time training to increase the power of their ranged attacks, their attack speed, and their running speed.
Archers are unsurpassed masters of long-range fighting who effectively use bows and traps. They also use their knowledge of the terrain to move about quickly.

Strong Strike
Deals melee damage and stuns the target.

Vigor
Player and party members receives bonus for moving speed. Player can activate only one class’s aura at once.

Aiming
Increases damage dealt with ranged attacks, effect wears off when player moves.

Wound Dressing
Restores player’s or ally’s health. Works only in close range.


Reckless Archer
Every critical hit increases the Archer’s attack for several seconds. This effect can stack up to 8 times.

Unloading
The Archer restores energy upon inflickting a critical hit.

Deep Wounds
Bleeding effect, which inflicts periodical damage for several seconds.

Second Wind
The 'Vigor' skill increases regeneration speed of energy and increases Archer's stamina.

Mages

Mages control the power of the elements, directing them to protect and heal their allies as well as to destroy enemy forces. They don’t need to be particularly strong or wear heavy armor. In fact, these things can impede their magic abilities! Mages are dangerous enemies, capable of destroying whole squads single-handedly. They use a variety of spells to maximize their efficiency against all enemies, making them valuable party members.
Mages have a rich arsenal of spells at their disposal, from protective and healing ones to attack spells of the different elements. Everyone chooses whatever is to their liking. For their weapons, Mages use spell books and magic gloves, and on higher levels they can use battle scythes.

Teleportation
Allows mages to instantly move forward for a short distance.

Wall of Fire
Creates a magic wall in pointed direction. Wall knocks enemies back and deals fire damage on them.

Insanity
For a short period of time an enemy starts to attack his allies.

Energy Blast
Deals damage to the target, adding some bonus damage for every negative or positive effect imposed on the target.


Astral Protection
Fireball, Ice Arrow, Stone Spikes, and Lightning Bolt create a magical shield that absorbs half of all damage received. The shield’s durability is equal to 5% of the skill’s damage. The shield is active for several seconds or until its durability wears out.

Spell Stealer
The “Energy Blast” skill enables the Mage to remove a positive effect from the target and apply it to the Mage. The Mage can only have one stolen effect. Spell Stealer cannot be used on long-duration effects.

Fiery Disaster
Fireball, Wall of Fire, and Rain of Fire deals 10% more damage.

Mental Breach
Spells which damage targets under mind-influence effects deals more damage.

Rogues

You won’t find Rogues among the ranks of regular or mercenary armies; their job is espionage and sabotage. They are the only ones capable of infiltrating the enemy camp, eliminating the enemy leader, stealing important papers, and then vanishing into thin air. Rogues are used to handling problems with one precise deadly blow, relying on their agility and speed. They tend to avoid direct face-to-face confrontation, resorting to dirty tricks and cunning methods, stabbing enemies in the back or ambushing them.
Rogues rely on their luck and dexterity. Hiding in the shadows and attacking unexpectedly, they can surprise even armored opponents. While using a close-range, one-handed weapon, Rogues can become undetectable and cause bleeding wounds.

Gold Lust
Increases the amount of gold dropped from target monsters. Requires Cunning points.

Secret Lair
Marks place as a secret lair, where thief always can teleport back.

Stealth
Rogue becomes invisible to enemies for a short period of time, however higher-level opponents are able to notice him.

Sabotage
Sets a pyrotechnic charge and then detonates it. The explosion deals fire damage to enemies near the charge.


Saboteur
When the Rogue plants a bomb using the “Sabotage” skill, he does not leave stealth state.

Slyboots
When the Thief leaves Stealth state, he receives dodge bonus for short period of time.

Cold Blood
Increases the damage dealt to targets that are stunned or immobilized.

Secret Operations
Attacks dealt in Stealth state poison the enemy, causing periodic damage for short period of time.
